vector quantity

# vector quantity

Physics is a mathematical science. The underlying concepts and principles have a mathematical basis. Throughout the course of our study of physics, we will encounter a variety of concepts that have a mathematical basis associated with them. While our emphasis will often be upon the conceptual nature of physics, we will give considerable and persistent attention to its mathematical aspect.

The motion of objects can be described by words. Even a person without a background in physics has a collection of words that can be used to describe moving objects. Words and phrases such as going fast, stopped, slowing down, speeding up, and turning provide a sufficient vocabulary for describing the motion of objects. In physics, we use these words and many more. We will be expanding upon this vocabulary list with words such as distance, displacement, speed, velocity, and acceleration. As we will soon see, these words are associated with mathematical quantities that have strict definitions. The mathematical quantities that are used to describe the motion of objects can be divided into two categories. The quantity is either a vector or a scalar. These two categories can be distinguished from one another by their distinct definitions:

The remainder of this lesson will focus on several examples of vector and scalar quantities (distance, displacement, speed, velocity, and acceleration). As you proceed through the lesson, give careful attention to the vector and scalar nature of each quantity. As we proceed through other units at The Physics Classroom Tutorial and become introduced to new mathematical quantities, the discussion will often begin by identifying the new quantity as being either a vector or a scalar.

1. To test your understanding of this distinction, consider the following quantities listed below. Categorize each quantity as being either a vector or a scalar. Click the button to see the answer.

## vector quantity

#### This is a scalar; there is no direction listed for it.

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To better understand the science of propulsion
it is necessary to use some mathematical ideas from
vector analysis.
Most people are introduced to vectors in high school or college,
but for the elementary and middle school students, or the mathematically-challenged:

There are many complex parts to vector analysis and we aren’t going there.
We are going to limit ourselves to the very basics.
Vectors allow us to look at complex, multi-dimensional problems
as a simpler group of one-dimensional problems.
We will be concerned mostly with definitions
The words are a bit strange, but the ideas are
very powerful as you will see.
this report on
vector analysis.

Math and science were invented by humans to describe and
understand the world around us.
We live in a (at least) four-dimensional world governed by
the passing of time and three space dimensions; up and down,
left and right, and back and forth.
We observe that there are some quantities and processes in
our world that depend on the direction in which
they occur, and there are some quantities that do not depend
on direction. For example, the
volume
of an object, the three-dimensional space that an object occupies,
does not depend on direction.
If we have a 5 cubic foot block of iron and we move it up and down and
then left and right, we still have a 5 cubic foot block of iron.
On the other hand, the
location,
of an object does depend on direction.
If we move the 5 cubic foot block 5 miles to the
north, the resulting location is very different than
if we moved it 5 miles to the east.
Mathematicians and scientists call a quantity
which depends on direction a vector quantity. A quantity
which does not depend on direction is called a scalar quantity.

## vector quantity

Vector quantities have two characteristics, a magnitude and a direction.
Scalar quantities have only a magnitude. When
comparing
two vector quantities of the same type, you have to compare both
the magnitude and the direction. For scalars, you only have to
compare
the magnitude. When doing any mathematical operation on a vector quantity
(like adding, subtracting, multiplying ..) you have to
consider
both the magnitude and the direction. This makes dealing with vector
quantities a little more complicated than scalars.

On the slide we list some of the physical quantities discussed
in the
Beginner’s Guide to Aeronautics
and group them into either vector or scalar quantities. Of particular
interest, the
forces
which operate on a flying aircraft, the
weight,
thrust, and
aerodynmaic forces, are all
vector quantities. The resulting
motion
of the aircraft in terms of displacement, velocity, and
acceleration are also vector quantities.
These quantities can be determined by application of
Newton’s laws
for vectors.
The scalar quantities include most of the
thermodynamic state
variables involved with the propulsion system, such as the
density,
pressure, and
temperature of the propellants.
The
energy,
work,
and
entropy
associated with the engines are also scalar quantities.

Vectors have magnitude and direction, scalars only have magnitude.
The fact that magnitude occurs for both scalars and vectors can
There are some quantities, like speed, which have
very special definitions for scientists. By definition,
speed is the scalar magnitude of a velocity vector. A car
going down the road has a speed of 50 mph. Its velocity
is 50 mph in the northeast direction. It can get very
confusing when the terms are used interchangeably! Another example
is mass and weight. Weight is a force which is a vector
and has a magnitude and direction. Mass is a scalar.
Weight and mass
are related to one another, but they are not the same quantity.`

While Newton’s laws describe the resulting motion of a
solid, there are special equations which describe the motion
of fluids,
gases and liquids.
For any physical system, the
mass,
momentum, and
energy
of the system must be conserved. Mass and energy
are scalar quantities, while momentum is a vector
quantity. This results in a coupled set of equations,
called the
Navier-Stokes equations,
which describe how fluids behave when subjected to external forces.
These equations are the fluid equivalent of Newton’s laws of motion
and are very difficult to solve and understand.
A simplified version of the equations called the
Euler equations
can be solved for some fluids problems.

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vector analysis #### By the end of this section, you will be able to:

Many familiar physical quantities can be specified completely by giving a single number and the appropriate unit. For example, “a class period lasts 50 min” or “the gas tank in my car holds 65 L” or “the distance between two posts is 100 m.” A physical quantity that can be specified completely in this manner is called a scalar quantity. Scalar is a synonym of “number.” Time, mass, distance, length, volume, temperature, and energy are examples of scalar quantities.

Scalar quantities that have the same physical units can be added or subtracted according to the usual rules of algebra for numbers. For example, a class ending 10 min earlier than 50 min lasts [latex] 50,text{min}-10,text{min}=40,text{min} [/latex]. Similarly, a 60-cal serving of corn followed by a 200-cal serving of donuts gives [latex] 60,text{cal}+200,text{cal}=260,text{cal} [/latex] of energy. When we multiply a scalar quantity by a number, we obtain the same scalar quantity but with a larger (or smaller) value. For example, if yesterday’s breakfast had 200 cal of energy and today’s breakfast has four times as much energy as it had yesterday, then today’s breakfast has [latex] 4(200,text{cal})=800,text{cal} [/latex] of energy. Two scalar quantities can also be multiplied or divided by each other to form a derived scalar quantity. For example, if a train covers a distance of 100 km in 1.0 h, its speed is 100.0 km/1.0 h = 27.8 m/s, where the speed is a derived scalar quantity obtained by dividing distance by time.

Many physical quantities, however, cannot be described completely by just a single number of physical units. For example, when the U.S. Coast Guard dispatches a ship or a helicopter for a rescue mission, the rescue team must know not only the distance to the distress signal, but also the direction from which the signal is coming so they can get to its origin as quickly as possible. Physical quantities specified completely by giving a number of units (magnitude) and a direction are called vector quantities. Examples of vector quantities include displacement, velocity, position, force, and torque. In the language of mathematics, physical vector quantities are represented by mathematical objects called vectors ((Figure)). We can add or subtract two vectors, and we can multiply a vector by a scalar or by another vector, but we cannot divide by a vector. The operation of division by a vector is not defined.

Figure 2.2 We draw a vector from the initial point or origin (called the “tail” of a vector) to the end or terminal point (called the “head” of a vector), marked by an arrowhead. Magnitude is the length of a vector and is always a positive scalar quantity. (credit: modification of work by Cate Sevilla)

## vector quantity

Let’s examine vector algebra using a graphical method to be aware of basic terms and to develop a qualitative understanding. In practice, however, when it comes to solving physics problems, we use analytical methods, which we’ll see in the next section. Analytical methods are more simple computationally and more accurate than graphical methods. From now on, to distinguish between a vector and a scalar quantity, we adopt the common convention that a letter in bold type with an arrow above it denotes a vector, and a letter without an arrow denotes a scalar. For example, a distance of 2.0 km, which is a scalar quantity, is denoted by d = 2.0 km, whereas a displacement of 2.0 km in some direction, which is a vector quantity, is denoted by [latex] overset{to }{d} [/latex].

Suppose you tell a friend on a camping trip that you have discovered a terrific fishing hole 6 km from your tent. It is unlikely your friend would be able to find the hole easily unless you also communicate the direction in which it can be found with respect to your campsite. You may say, for example, “Walk about 6 km northeast from my tent.” The key concept here is that you have to give not one but two pieces of information—namely, the distance or magnitude (6 km) and the direction (northeast).

Displacement is a general term used to describe a change in position, such as during a trip from the tent to the fishing hole. Displacement is an example of a vector quantity. If you walk from the tent (location A) to the hole (location B), as shown in (Figure), the vector [latex] overset{to }{D} [/latex], representing your displacement, is drawn as the arrow that originates at point A and ends at point B. The arrowhead marks the end of the vector. The direction of the displacement vector [latex] overset{to }{D} [/latex] is the direction of the arrow. The length of the arrow represents the magnitude D of vector [latex] overset{to }{D} [/latex]. Here, D = 6 km. Since the magnitude of a vector is its length, which is a positive number, the magnitude is also indicated by placing the absolute value notation around the symbol that denotes the vector; so, we can write equivalently that [latex] Dequiv |overset{to }{D}| [/latex]. To solve a vector problem graphically, we need to draw the vector [latex] overset{to }{D} [/latex] to scale. For example, if we assume 1 unit of distance (1 km) is represented in the drawing by a line segment of length u = 2 cm, then the total displacement in this example is represented by a vector of length [latex] d=6u=6(2,text{cm})=12,text{cm} [/latex], as shown in (Figure). Notice that here, to avoid confusion, we used [latex] D=6,text{km} [/latex] to denote the magnitude of the actual displacement and d = 12 cm to denote the length of its representation in the drawing.

Figure 2.3 The displacement vector from point A (the initial position at the campsite) to point B (the final position at the fishing hole) is indicated by an arrow with origin at point A and end at point B. The displacement is the same for any of the actual paths (dashed curves) that may be taken between points A and B.

Figure 2.4 A displacement [latex] overset{to }{D} [/latex] of magnitude 6 km is drawn to scale as a vector of length 12 cm when the length of 2 cm represents 1 unit of displacement (which in this case is 1 km).

Suppose your friend walks from the campsite at A to the fishing pond at B and then walks back: from the fishing pond at B to the campsite at A. The magnitude of the displacement vector [latex] {overset{to }{D}}_{AB} [/latex] from A to B is the same as the magnitude of the displacement vector [latex] {overset{to }{D}}_{BA} [/latex] from B to A (it equals 6 km in both cases), so we can write [latex] {D}_{AB}={D}_{BA} [/latex]. However, vector [latex] {overset{to }{D}}_{AB} [/latex] is not equal to vector [latex] {overset{to }{D}}_{BA} [/latex] because these two vectors have different directions: [latex] {overset{to }{D}}_{AB}ne {overset{to }{D}}_{BA} [/latex]. In (Figure), vector [latex] {overset{to }{D}}_{BA} [/latex] would be represented by a vector with an origin at point B and an end at point A, indicating vector [latex] {overset{to }{D}}_{BA} [/latex] points to the southwest, which is exactly [latex] 180text{°} [/latex] opposite to the direction of vector [latex] {overset{to }{D}}_{AB} [/latex]. We say that vector [latex] {overset{to }{D}}_{BA} [/latex] is antiparallel to vector [latex] {overset{to }{D}}_{AB} [/latex] and write [latex] {overset{to }{D}}_{AB}=text{−}{overset{to }{D}}_{BA} [/latex], where the minus sign indicates the antiparallel direction.

Two vectors that have identical directions are said to be parallel vectors—meaning, they are parallel to each other. Two parallel vectors [latex] overset{to }{A} [/latex] and [latex] overset{to }{B} [/latex] are equal, denoted by [latex] overset{to }{A}=overset{to }{B} [/latex], if and only if they have equal magnitudes [latex] |overset{to }{A}|=|overset{to }{B}| [/latex]. Two vectors with directions perpendicular to each other are said to be orthogonal vectors. These relations between vectors are illustrated in (Figure).

Figure 2.5 Various relations between two vectors [latex] overset{to }{A} [/latex] and [latex] overset{to }{B} [/latex]. (a) [latex] overset{to }{A}ne overset{to }{B} [/latex] because [latex] Ane B [/latex]. (b) [latex] overset{to }{A}ne overset{to }{B} [/latex] because they are not parallel and [latex] Ane B [/latex]. (c) [latex] overset{to }{A}ne text{−}overset{to }{A} [/latex] because they have different directions (even though [latex] |overset{to }{A}|=|-overset{to }{A}|=A) [/latex]. (d) [latex] overset{to }{A}=overset{to }{B} [/latex] because they are parallel and have identical magnitudes A = B. (e) [latex] overset{to }{A}ne overset{to }{B} [/latex] because they have different directions (are not parallel); here, their directions differ by [latex] 90text{°} [/latex]—meaning, they are orthogonal.

Two motorboats named Alice and Bob are moving on a lake. Given the information about their velocity vectors in each of the following situations, indicate whether their velocity vectors are equal or otherwise. (a) Alice moves north at 6 knots and Bob moves west at 6 knots. (b) Alice moves west at 6 knots and Bob moves west at 3 knots. (c) Alice moves northeast at 6 knots and Bob moves south at 3 knots. (d) Alice moves northeast at 6 knots and Bob moves southwest at 6 knots. (e) Alice moves northeast at 2 knots and Bob moves closer to the shore northeast at 2 knots.

a. not equal because they are orthogonal; b. not equal because they have different magnitudes; c. not equal because they have different magnitudes and directions; d. not equal because they are antiparallel; e. equal.

Vectors can be multiplied by scalars, added to other vectors, or subtracted from other vectors. We can illustrate these vector concepts using an example of the fishing trip seen in (Figure).

Figure 2.6 Displacement vectors for a fishing trip. (a) Stopping to rest at point C while walking from camp (point A) to the pond (point B). (b) Going back for the dropped tackle box (point D). (c) Finishing up at the fishing pond.

Suppose your friend departs from point A (the campsite) and walks in the direction to point B (the fishing pond), but, along the way, stops to rest at some point C located three-quarters of the distance between A and B, beginning from point A ((Figure)(a)). What is his displacement vector [latex] {overset{to }{D}}_{AC} [/latex] when he reaches point C? We know that if he walks all the way to B, his displacement vector relative to A is [latex] {overset{to }{D}}_{AB} [/latex], which has magnitude [latex] {D}_{AB}=6,text{km} [/latex] and a direction of northeast. If he walks only a 0.75 fraction of the total distance, maintaining the northeasterly direction, at point C he must be [latex] 0.75{D}_{AB}=4.5,text{km} [/latex] away from the campsite at A. So, his displacement vector at the rest point C has magnitude [latex] {D}_{AC}=4.5,text{km}=0.75{D}_{AB} [/latex] and is parallel to the displacement vector [latex] {overset{to }{D}}_{AB} [/latex]. All of this can be stated succinctly in the form of the following vector equation:

In a vector equation, both sides of the equation are vectors. The previous equation is an example of a vector multiplied by a positive scalar (number) [latex] alpha =0.75 [/latex]. The result, [latex] {overset{to }{D}}_{AC} [/latex], of such a multiplication is a new vector with a direction parallel to the direction of the original vector [latex] {overset{to }{D}}_{AB} [/latex].

In general, when a vector [latex] overset{to }{A} [/latex] is multiplied by a positive scalar [latex] alpha [/latex], the result is a new vector [latex] overset{to }{B} [/latex] that is parallel to [latex] overset{to }{A} [/latex]:

The magnitude [latex] |overset{to }{B}| [/latex] of this new vector is obtained by multiplying the magnitude [latex] |overset{to }{A}| [/latex] of the original vector, as expressed by the scalar equation:

In a scalar equation, both sides of the equation are numbers. (Figure) is a scalar equation because the magnitudes of vectors are scalar quantities (and positive numbers). If the scalar [latex] alpha [/latex] is negative in the vector equation (Figure), then the magnitude [latex] |overset{to }{B}| [/latex] of the new vector is still given by (Figure), but the direction of the new vector [latex] overset{to }{B} [/latex] is antiparallel to the direction of [latex] overset{to }{A} [/latex]. These principles are illustrated in (Figure)(a) by two examples where the length of vector [latex] overset{to }{A} [/latex] is 1.5 units. When [latex] alpha =2 [/latex], the new vector [latex] overset{to }{B}=2overset{to }{A} [/latex] has length [latex] B=2A=3.0,text{units} [/latex] (twice as long as the original vector) and is parallel to the original vector. When [latex] alpha =-2 [/latex], the new vector [latex] overset{to }{C}=-2overset{to }{A} [/latex] has length [latex] C=|-2|A=3.0,text{units} [/latex] (twice as long as the original vector) and is antiparallel to the original vector.

Figure 2.7 Algebra of vectors in one dimension. (a) Multiplication by a scalar. (b) Addition of two vectors [latex] (overset{to }{R} [/latex] is called the resultant of vectors [latex] overset{to }{A} [/latex] and [latex] overset{to }{B}) [/latex]. (c) Subtraction of two vectors [latex] (overset{to }{D} [/latex] is the difference of vectors [latex] overset{to }{A} [/latex] and [latex] overset{to }{B}) [/latex].

Now suppose your fishing buddy departs from point A (the campsite), walking in the direction to point B (the fishing hole), but he realizes he lost his tackle box when he stopped to rest at point C (located three-quarters of the distance between A and B, beginning from point A). So, he turns back and retraces his steps in the direction toward the campsite and finds the box lying on the path at some point D only 1.2 km away from point C (see (Figure)(b)). What is his displacement vector [latex] {overset{to }{D}}_{AD} [/latex] when he finds the box at point D? What is his displacement vector [latex] {overset{to }{D}}_{DB} [/latex] from point D to the hole? We have already established that at rest point C his displacement vector is [latex] {overset{to }{D}}_{AC}=0.75{overset{to }{D}}_{AB} [/latex]. Starting at point C, he walks southwest (toward the campsite), which means his new displacement vector [latex] {overset{to }{D}}_{CD} [/latex] from point C to point D is antiparallel to [latex] {overset{to }{D}}_{AB} [/latex]. Its magnitude [latex] |{overset{to }{D}}_{CD}| [/latex] is [latex] {D}_{CD}=1.2,text{km}=0.2{D}_{AB} [/latex], so his second displacement vector is [latex] {overset{to }{D}}_{CD}=-0.2{overset{to }{D}}_{AB} [/latex]. His total displacement [latex] {overset{to }{D}}_{AD} [/latex] relative to the campsite is the vector sum of the two displacement vectors: vector [latex] {overset{to }{D}}_{AC} [/latex] (from the campsite to the rest point) and vector [latex] {overset{to }{D}}_{CD} [/latex] (from the rest point to the point where he finds his box):

The vector sum of two (or more) vectors is called the resultant vector or, for short, the resultant. When the vectors on the right-hand-side of (Figure) are known, we can find the resultant [latex] {overset{to }{D}}_{AD} [/latex] as follows:

When your friend finally reaches the pond at B, his displacement vector [latex] {overset{to }{D}}_{AB} [/latex] from point A is the vector sum of his displacement vector [latex] {overset{to }{D}}_{AD} [/latex] from point A to point D and his displacement vector [latex] {overset{to }{D}}_{DB} [/latex] from point D to the fishing hole: [latex] {overset{to }{D}}_{AB}={overset{to }{D}}_{AD}+{overset{to }{D}}_{DB} [/latex] (see (Figure)(c)). This means his displacement vector [latex] {overset{to }{D}}_{DB} [/latex] is the difference of two vectors:

Notice that a difference of two vectors is nothing more than a vector sum of two vectors because the second term in (Figure) is vector [latex] text{−}{overset{to }{D}}_{AD} [/latex] (which is antiparallel to [latex] {overset{to }{D}}_{AD}) [/latex]. When we substitute (Figure) into (Figure), we obtain the second displacement vector:

This result means your friend walked [latex] {D}_{DB}=0.45{D}_{AB}=0.45(6.0,text{km})=2.7,text{km} [/latex] from the point where he finds his tackle box to the fishing hole.

When vectors [latex] overset{to }{A} [/latex] and [latex] overset{to }{B} [/latex] lie along a line (that is, in one dimension), such as in the camping example, their resultant [latex] overset{to }{R}=overset{to }{A}+overset{to }{B} [/latex] and their difference [latex] overset{to }{D}=overset{to }{A}-overset{to }{B} [/latex] both lie along the same direction. We can illustrate the addition or subtraction of vectors by drawing the corresponding vectors to scale in one dimension, as shown in (Figure).

To illustrate the resultant when [latex] overset{to }{A} [/latex] and [latex] overset{to }{B} [/latex] are two parallel vectors, we draw them along one line by placing the origin of one vector at the end of the other vector in head-to-tail fashion (see (Figure)(b)). The magnitude of this resultant is the sum of their magnitudes: R = A + B. The direction of the resultant is parallel to both vectors. When vector [latex] overset{to }{A} [/latex] is antiparallel to vector [latex] overset{to }{B} [/latex], we draw them along one line in either head-to-head fashion ((Figure)(c)) or tail-to-tail fashion. The magnitude of the vector difference, then, is the absolute value [latex] D=|A-B| [/latex] of the difference of their magnitudes. The direction of the difference vector [latex] overset{to }{D} [/latex] is parallel to the direction of the longer vector.

In general, in one dimension—as well as in higher dimensions, such as in a plane or in space—we can add any number of vectors and we can do so in any order because the addition of vectors is commutative,

#### and associative,

[latex] (overset{to }{A}+overset{to }{B})+overset{to }{C}=overset{to }{A}+(overset{to }{B}+overset{to }{C}). [/latex]

#### We used the distributive property in (Figure) and (Figure).

When adding many vectors in one dimension, it is convenient to use the concept of a unit vector. A unit vector, which is denoted by a letter symbol with a hat, such as [latex] hat{u} [/latex], has a magnitude of one and does not have any physical unit so that [latex] |hat{u}|equiv u=1 [/latex]. The only role of a unit vector is to specify direction. For example, instead of saying vector [latex] {overset{to }{D}}_{AB} [/latex] has a magnitude of 6.0 km and a direction of northeast, we can introduce a unit vector [latex] hat{u} [/latex] that points to the northeast and say succinctly that [latex] {overset{to }{D}}_{AB}=(6.0,text{km})hat{u} [/latex]. Then the southwesterly direction is simply given by the unit vector [latex] text{−}hat{u} [/latex]. In this way, the displacement of 6.0 km in the southwesterly direction is expressed by the vector

A long measuring stick rests against a wall in a physics laboratory with its 200-cm end at the floor. A ladybug lands on the 100-cm mark and crawls randomly along the stick. It first walks 15 cm toward the floor, then it walks 56 cm toward the wall, then it walks 3 cm toward the floor again. Then, after a brief stop, it continues for 25 cm toward the floor and then, again, it crawls up 19 cm toward the wall before coming to a complete rest ((Figure)). Find the vector of its total displacement and its final resting position on the stick.

## vector quantity

If we choose the direction along the stick toward the floor as the direction of unit vector [latex] hat{u} [/latex], then the direction toward the floor is [latex] +hat{u} [/latex] and the direction toward the wall is [latex] text{−}hat{u} [/latex]. The ladybug makes a total of five displacements:

The total displacement [latex] overset{to }{D} [/latex] is the resultant of all its displacement vectors.

Figure 2.8 Five displacements of the ladybug. Note that in this schematic drawing, magnitudes of displacements are not drawn to scale. (credit: modification of work by “Persian Poet Gal”/Wikimedia Commons)

A cave diver enters a long underwater tunnel. When her displacement with respect to the entry point is 20 m, she accidentally drops her camera, but she doesn’t notice it missing until she is some 6 m farther into the tunnel. She swims back 10 m but cannot find the camera, so she decides to end the dive. How far from the entry point is she? Taking the positive direction out of the tunnel, what is her displacement vector relative to the entry point?

#### 16 m; [latex] overset{to }{D}=-16,text{m}hat{u} [/latex]

When vectors lie in a plane—that is, when they are in two dimensions—they can be multiplied by scalars, added to other vectors, or subtracted from other vectors in accordance with the general laws expressed by (Figure), (Figure), (Figure), and (Figure). However, the addition rule for two vectors in a plane becomes more complicated than the rule for vector addition in one dimension. We have to use the laws of geometry to construct resultant vectors, followed by trigonometry to find vector magnitudes and directions. This geometric approach is commonly used in navigation ((Figure)). In this section, we need to have at hand two rulers, a triangle, a protractor, a pencil, and an eraser for drawing vectors to scale by geometric constructions.

Figure 2.9 In navigation, the laws of geometry are used to draw resultant displacements on nautical maps.

For a geometric construction of the sum of two vectors in a plane, we follow the parallelogram rule. Suppose two vectors [latex] overset{to }{A} [/latex] and [latex] overset{to }{B} [/latex] are at the arbitrary positions shown in (Figure). Translate either one of them in parallel to the beginning of the other vector, so that after the translation, both vectors have their origins at the same point. Now, at the end of vector [latex] overset{to }{A} [/latex] we draw a line parallel to vector [latex] overset{to }{B} [/latex] and at the end of vector [latex] overset{to }{B} [/latex] we draw a line parallel to vector [latex] overset{to }{A} [/latex] (the dashed lines in (Figure)). In this way, we obtain a parallelogram. From the origin of the two vectors we draw a diagonal that is the resultant [latex] overset{to }{R} [/latex] of the two vectors: [latex] overset{to }{R}=overset{to }{A}+overset{to }{B} [/latex] ((Figure)(a)). The other diagonal of this parallelogram is the vector difference of the two vectors [latex] overset{to }{D}=overset{to }{A}-overset{to }{B} [/latex], as shown in (Figure)(b). Notice that the end of the difference vector is placed at the end of vector [latex] overset{to }{A} [/latex].

Figure 2.10 The parallelogram rule for the addition of two vectors. Make the parallel translation of each vector to a point where their origins (marked by the dot) coincide and construct a parallelogram with two sides on the vectors and the other two sides (indicated by dashed lines) parallel to the vectors. (a) Draw the resultant vector [latex] overset{to }{R} [/latex] along the diagonal of the parallelogram from the common point to the opposite corner. Length R of the resultant vector is not equal to the sum of the magnitudes of the two vectors. (b) Draw the difference vector [latex] overset{to }{D}=overset{to }{A}-overset{to }{B} [/latex] along the diagonal connecting the ends of the vectors. Place the origin of vector [latex] overset{to }{D} [/latex] at the end of vector [latex] overset{to }{B} [/latex] and the end (arrowhead) of vector [latex] overset{to }{D} [/latex] at the end of vector [latex] overset{to }{A} [/latex]. Length D of the difference vector is not equal to the difference of magnitudes of the two vectors.

It follows from the parallelogram rule that neither the magnitude of the resultant vector nor the magnitude of the difference vector can be expressed as a simple sum or difference of magnitudes A and B, because the length of a diagonal cannot be expressed as a simple sum of side lengths. When using a geometric construction to find magnitudes [latex] |overset{to }{R}| [/latex] and [latex] |overset{to }{D}| [/latex], we have to use trigonometry laws for triangles, which may lead to complicated algebra. There are two ways to circumvent this algebraic complexity. One way is to use the method of components, which we examine in the next section. The other way is to draw the vectors to scale, as is done in navigation, and read approximate vector lengths and angles (directions) from the graphs. In this section we examine the second approach.

If we need to add three or more vectors, we repeat the parallelogram rule for the pairs of vectors until we find the resultant of all of the resultants. For three vectors, for example, we first find the resultant of vector 1 and vector 2, and then we find the resultant of this resultant and vector 3. The order in which we select the pairs of vectors does not matter because the operation of vector addition is commutative and associative (see (Figure) and (Figure)). Before we state a general rule that follows from repetitive applications of the parallelogram rule, let’s look at the following example.

Suppose you plan a vacation trip in Florida. Departing from Tallahassee, the state capital, you plan to visit your uncle Joe in Jacksonville, see your cousin Vinny in Daytona Beach, stop for a little fun in Orlando, see a circus performance in Tampa, and visit the University of Florida in Gainesville. Your route may be represented by five displacement vectors [latex] overset{to }{A}, [/latex] [latex] overset{to }{B} [/latex], [latex] overset{to }{C} [/latex], [latex] overset{to }{D} [/latex], and [latex] overset{to }{E} [/latex], which are indicated by the red vectors in (Figure). What is your total displacement when you reach Gainesville? The total displacement is the vector sum of all five displacement vectors, which may be found by using the parallelogram rule four times. Alternatively, recall that the displacement vector has its beginning at the initial position (Tallahassee) and its end at the final position (Gainesville), so the total displacement vector can be drawn directly as an arrow connecting Tallahassee with Gainesville (see the green vector in (Figure)). When we use the parallelogram rule four times, the resultant [latex] overset{to }{R} [/latex] we obtain is exactly this green vector connecting Tallahassee with Gainesville: [latex] overset{to }{R}=overset{to }{A}+overset{to }{B}+overset{to }{C}+overset{to }{D}+overset{to }{E} [/latex].

Figure 2.11 When we use the parallelogram rule four times, we obtain the resultant vector [latex] overset{to }{R}=overset{to }{A}+overset{to }{B}+overset{to }{C}+overset{to }{D}+overset{to }{E} [/latex], which is the green vector connecting Tallahassee with Gainesville.

Drawing the resultant vector of many vectors can be generalized by using the following tail-to-head geometric construction. Suppose we want to draw the resultant vector [latex] overset{to }{R} [/latex] of four vectors [latex] overset{to }{A} [/latex], [latex] overset{to }{B} [/latex], [latex] overset{to }{C} [/latex], and [latex] overset{to }{D} [/latex] ((Figure)(a)). We select any one of the vectors as the first vector and make a parallel translation of a second vector to a position where the origin (“tail”) of the second vector coincides with the end (“head”) of the first vector. Then, we select a third vector and make a parallel translation of the third vector to a position where the origin of the third vector coincides with the end of the second vector. We repeat this procedure until all the vectors are in a head-to-tail arrangement like the one shown in (Figure). We draw the resultant vector [latex] overset{to }{R} [/latex] by connecting the origin (“tail”) of the first vector with the end (“head”) of the last vector. The end of the resultant vector is at the end of the last vector. Because the addition of vectors is associative and commutative, we obtain the same resultant vector regardless of which vector we choose to be first, second, third, or fourth in this construction.

Figure 2.12 Tail-to-head method for drawing the resultant vector [latex] overset{to }{R}=overset{to }{A}+overset{to }{B}+overset{to }{C}+overset{to }{D} [/latex]. (a) Four vectors of different magnitudes and directions. (b) Vectors in (a) are translated to new positions where the origin (“tail”) of one vector is at the end (“head”) of another vector. The resultant vector is drawn from the origin (“tail”) of the first vector to the end (“head”) of the last vector in this arrangement.

The three displacement vectors [latex] overset{to }{A} [/latex], [latex] overset{to }{B} [/latex], and [latex] overset{to }{C} [/latex] in (Figure) are specified by their magnitudes A = 10.0, B = 7.0, and C = 8.0, respectively, and by their respective direction angles with the horizontal direction [latex] alpha =35text{°} [/latex], [latex] beta =-110text{°} [/latex], and [latex] gamma =30text{°} [/latex]. The physical units of the magnitudes are centimeters. Choose a convenient scale and use a ruler and a protractor to find the following vector sums: (a) [latex] overset{to }{R}=overset{to }{A}+overset{to }{B} [/latex], (b) [latex] overset{to }{D}=overset{to }{A}-overset{to }{B}text{, and} [/latex] (c) [latex] overset{to }{S}=overset{to }{A}-3overset{to }{B}+overset{to }{C} [/latex].

Figure 2.13 Vectors used in (Figure) and in the Check Your Understanding feature that follows.

In geometric construction, to find a vector means to find its magnitude and its direction angle with the horizontal direction. The strategy is to draw to scale the vectors that appear on the right-hand side of the equation and construct the resultant vector. Then, use a ruler and a protractor to read the magnitude of the resultant and the direction angle. For parts (a) and (b) we use the parallelogram rule. For (c) we use the tail-to-head method.

For parts (a) and (b), we attach the origin of vector [latex] overset{to }{B} [/latex] to the origin of vector [latex] overset{to }{A} [/latex], as shown in (Figure), and construct a parallelogram. The shorter diagonal of this parallelogram is the sum [latex] overset{to }{A}+overset{to }{B} [/latex]. The longer of the diagonals is the difference [latex] overset{to }{A}-overset{to }{B} [/latex]. We use a ruler to measure the lengths of the diagonals, and a protractor to measure the angles with the horizontal. For the resultant [latex] overset{to }{R} [/latex], we obtain R = 5.8 cm and [latex] {theta }_{R}approx 0text{°} [/latex]. For the difference [latex] overset{to }{D} [/latex], we obtain D = 16.2 cm and [latex] {theta }_{D}=49.3text{°} [/latex], which are shown in (Figure).

Figure 2.14 Using the parallelogram rule to solve (a) (finding the resultant, red) and (b) (finding the difference, blue).

For (c), we can start with vector [latex] -3overset{to }{B} [/latex] and draw the remaining vectors tail-to-head as shown in (Figure). In vector addition, the order in which we draw the vectors is unimportant, but drawing the vectors to scale is very important. Next, we draw vector [latex] overset{to }{S} [/latex] from the origin of the first vector to the end of the last vector and place the arrowhead at the end of [latex] overset{to }{S} [/latex]. We use a ruler to measure the length of [latex] overset{to }{S} [/latex], and find that its magnitude is

Figure 2.15 Using the tail-to-head method to solve (c) (finding vector [latex] overset{to }{S} [/latex], green).

Using the three displacement vectors [latex] overset{to }{A} [/latex], [latex] overset{to }{B} [/latex], and [latex] overset{to }{F} [/latex] in (Figure), choose a convenient scale, and use a ruler and a protractor to find vector [latex] overset{to }{G} [/latex] given by the vector equation [latex] overset{to }{G}=overset{to }{A}+2overset{to }{B}-overset{to }{F} [/latex].

#### G = 28.2 cm, [latex] {theta }_{G}=291text{°} [/latex]

Observe the addition of vectors in a plane by visiting this vector calculator and this Phet simulation.

A weather forecast states the temperature is predicted to be [latex] -5,text{°}text{C} [/latex] the following day. Is this temperature a vector or a scalar quantity? Explain.

#### scalar

Which of the following is a vector: a person’s height, the altitude on Mt. Everest, the velocity of a fly, the age of Earth, the boiling point of water, the cost of a book, Earth’s population, or the acceleration of gravity?

#### What do vectors and scalars have in common? How do they differ?

Suppose you add two vectors [latex] overset{to }{A} [/latex] and [latex] overset{to }{B} [/latex]. What relative direction between them produces the resultant with the greatest magnitude? What is the maximum magnitude? What relative direction between them produces the resultant with the smallest magnitude? What is the minimum magnitude?

#### Is it possible to add a scalar quantity to a vector quantity?

Is it possible for two vectors of different magnitudes to add to zero? Is it possible for three vectors of different magnitudes to add to zero? Explain.

#### Does the odometer in an automobile indicate a scalar or a vector quantity?

When a 10,000-m runner competing on a 400-m track crosses the finish line, what is the runner’s net displacement? Can this displacement be zero? Explain.

#### no

Can the magnitude of a particle’s displacement be greater that the distance traveled?

If two vectors are equal, what can you say about their components? What can you say about their magnitudes? What can you say about their directions?

#### If three vectors sum up to zero, what geometric condition do they satisfy?

A scuba diver makes a slow descent into the depths of the ocean. His vertical position with respect to a boat on the surface changes several times. He makes the first stop 9.0 m from the boat but has a problem with equalizing the pressure, so he ascends 3.0 m and then continues descending for another 12.0 m to the second stop. From there, he ascends 4 m and then descends for 18.0 m, ascends again for 7 m and descends again for 24.0 m, where he makes a stop, waiting for his buddy. Assuming the positive direction up to the surface, express his net vertical displacement vector in terms of the unit vector. What is his distance to the boat?

#### [latex] overset{to }{h}=-49,text{m}hat{u} [/latex], 49 m

In a tug-of-war game on one campus, 15 students pull on a rope at both ends in an effort to displace the central knot to one side or the other. Two students pull with force 196 N each to the right, four students pull with force 98 N each to the left, five students pull with force 62 N each to the left, three students pull with force 150 N each to the right, and one student pulls with force 250 N to the left. Assuming the positive direction to the right, express the net pull on the knot in terms of the unit vector. How big is the net pull on the knot? In what direction?

Suppose you walk 18.0 m straight west and then 25.0 m straight north. How far are you from your starting point and what is the compass direction of a line connecting your starting point to your final position? Use a graphical method.

#### 30.8 m, [latex] 35.7text{°} [/latex] west of north

For the vectors given in the following figure, use a graphical method to find the following resultants: (a) [latex] overset{to }{A}+overset{to }{B} [/latex], (b) [latex] overset{to }{C}+overset{to }{B} [/latex], (c) [latex] overset{to }{D}+overset{to }{F} [/latex], (d) [latex] overset{to }{A}-overset{to }{B} [/latex], (e) [latex] overset{to }{D}-overset{to }{F} [/latex], (f) [latex] overset{to }{A}+2overset{to }{F} [/latex], (g); and (h) [latex] overset{to }{A}-4overset{to }{D}+2overset{to }{F} [/latex].

A delivery man starts at the post office, drives 40 km north, then 20 km west, then 60 km northeast, and finally 50 km north to stop for lunch. Use a graphical method to find his net displacement vector.

#### 134 km, [latex] 80text{°} [/latex]

An adventurous dog strays from home, runs three blocks east, two blocks north, one block east, one block north, and two blocks west. Assuming that each block is about 100 m, how far from home and in what direction is the dog? Use a graphical method.

In an attempt to escape a desert island, a castaway builds a raft and sets out to sea. The wind shifts a great deal during the day and he is blown along the following directions: 2.50 km and [latex] 45.0text{°} [/latex] north of west, then 4.70 km and [latex] 60.0text{°} [/latex] south of east, then 1.30 km and [latex] 25.0text{°} [/latex] south of west, then 5.10 km straight east, then 1.70 km and [latex] 5.00text{°} [/latex] east of north, then 7.20 km and [latex] 55.0text{°} [/latex] south of west, and finally 2.80 km and [latex] 10.0text{°} [/latex] north of east. Use a graphical method to find the castaway’s final position relative to the island.

#### 7.34 km, [latex] 63.5text{°} [/latex] south of east

A small plane flies 40.0 km in a direction [latex] 60text{°} [/latex] north of east and then flies 30.0 km in a direction [latex] 15text{°} [/latex] north of east. Use a graphical method to find the total distance the plane covers from the starting point and the direction of the path to the final position.

A trapper walks a 5.0-km straight-line distance from his cabin to the lake, as shown in the following figure. Use a graphical method (the parallelogram rule) to determine the trapper’s displacement directly to the east and displacement directly to the north that sum up to his resultant displacement vector. If the trapper walked only in directions east and north, zigzagging his way to the lake, how many kilometers would he have to walk to get to the lake?

#### 3.8 km east, 3.2 km north, 7.0 km

A surveyor measures the distance across a river that flows straight north by the following method. Starting directly across from a tree on the opposite bank, the surveyor walks 100 m along the river to establish a baseline. She then sights across to the tree and reads that the angle from the baseline to the tree is [latex] 35text{°} [/latex]. How wide is the river?

A pedestrian walks 6.0 km east and then 13.0 km north. Use a graphical method to find the pedestrian’s resultant displacement and geographic direction.

#### 14.3 km, [latex] 65text{°} [/latex]

The magnitudes of two displacement vectors are A = 20 m and B = 6 m. What are the largest and the smallest values of the magnitude of the resultant [latex] overset{to }{R}=overset{to }{A}+overset{to }{B}? [/latex]